Version 0.1.2.2.3
Latest changes:
- Slips added; one-tap dodging shortly before an attack (slipping) recovers faster and massively decreases dodge cooldown
- Punching immediately after a non-slip dodge is slower; punching after a slip remains the same
- Punch queuing added; one punch can be queued mid-punch to execute immediately after
- Queued punch can be cancelled voluntarily by inputting a dodge or super command before execution, involuntarily through various means